Astro Bot
“It's a love letter to video games, and it doesn't care if you're cool enough to receive it.”

- if you think platformers are kids' games
- if you haven't picked up a controller just for fun in years
- if you want a game that makes you grin
Here’s something you haven’t felt in a while: picking up a controller, playing a game, and just grinning. Not grinding. not sweating. Not rage-quitting. Grinning. Like a kid who just discovered what a video game is.
Astro Bot will do that to you.
It’s a 3D platformer — you run, you jump, you collect things, you fight bosses. You’ve seen the shape of it since Mario 64. But the execution is so confident, so joyful, that it makes you remember why you started playing games in the first place. Every level has a mechanic that exists for one stage and then vanishes, because the game would rather show you something new than repeat itself. It respects your time like no game you’ve played in years — no padding, no bloat, no live-service progression treadmill. Just twelve hours of perfectly crafted levels that escalate in imagination until you’re laughing out loud at what it’s asking you to do.
And it’s a love letter to PlayStation. Not in a cynical brand-integration way — in a way that feels like the developers genuinely love the history of this medium and want to share it with you. You find bots dressed as characters from games across thirty years of PlayStation history, and each one makes you think “oh, I remember that” or “what’s that from? I should look that up.” It’s a discovery engine for gaming history, disguised as a platformer.
If you think platformers are kids’ games, this is the one that’ll break that assumption. Not because it’s mature — it’s the opposite, it’s deliberately joyful — but because the craft is so far beyond what you’re imagining that the word “platformer” doesn’t do it justice.
Play it with your partner. Play it after a long day. Play it when you’ve forgotten that games can be fun.